on April 2, 2010 at 5:39PM PDT. Fragile Dreams: Farewell Ruins of the Moon Ken McKown January 22, 2011. Fragile Dreams: Farewell Ruins of the Moon, Marked by a remarkably haunting score, FRAGILE DREAMS: FAREWELL RUINS OF THE MOON finds protagonist Seto exploring an eerie and abandoned world, seemingly populated only by haunting ghosts and demons. Critic Reviews Fragile Dreams is lovely to behold. Fragile Dreams: Farewell Ruins of The Moon (Wii) Review - PAGE 1 Gabriel Vega - Sunday, March 28th, 2010 Like Share Fragile Dreams is a rare adventure import from Japan, bringing a … The North American release was published by XSEED Games on March 16, 2010. The post-apocalyptic setting and lush visuals provide a fantastic backdrop and the premise definitely screams enjoyment. The world of Fragile Dreams is haunting and occasionally breathtaking. That's the kind of game Fragile Dreams: Farewell Ruins of the Moon is - it is a story first and a game second. Again, by all means, the game is not perfect but it's definitively a must for those who care more about mood and story than blood and violence. It was developed by tri-Crescendo and Project Venus, and originally published by Namco-Bandai in Japan. Whereas most games focus on action stringed together by an unintelligible plot, this game builds its action around a deep, engaging, heart-rending story. It almost makes me mad how the controls are less than ideal and the leveling and weapon mechanics are so odd, otherwise this could have been a perfect game. Robobin 78 views Fragile Dreams: Farewell Ruins of the Moon is a role-playing game for the Nintendo Wii. Generally favorable reviews- based on 73 Ratings, The Godfather Coda: The Death of Michael Corleone. Fragile Dreams … Fragile Dreams: Farewell Ruins of the Moon. Crow is an advanced robot who was built by an unknown scientist. However, the uninspired combat, control irritations, and vestiges of survival horror games of days past bring the experience down. But across the board, the combat is tedious, and when you die, it often feels like Seto's stiff, limited movements are to blame. It's also a game that is, unfortunately, held back from true greatness by its own gameplay. Amidst this strangely beautiful atmosphere, players utilize the Wii Remote as a flashlight to illuminate Seto’s surroundings, solve puzzles and interact with the bleak, devastated environment, set to a moving, emotional soundtrack. These memories are accompanied by sometimes striking images and range from humorous to heartbreaking. As this lonely and lost soul, players encounter memorable characters, and discover the back. This is one of the most beautiful games in more ways than one. Fragile: Farewell Ruins of the Moon is the latest creation from tri-Crescendo, the acclaimed development team behind Eternal Sonata. Since you probably don't want to hear a rant on the status of video game storytelling/games as art, or a debate on whether this results in a good game, it's very important to make an important distinction right in the beginning of this review: As a game, Fragile is only so-so. Fragile Dreams: Farewell Ruins of the Moon Episode 13 Seto Finds a Moon and a Creepy Boss Fight - Duration: 20:41. Crow (クロウ) is a mischievous lad Seto initially meets at the Lunar Hill Fun Land amusement park. Young Seto has lived his entire life in an observatory, knowing nobody except the secretive old man who raised him. The voice acting is a bit overwrought at times but is mostly good, and the delicate melodies you hear at key points are quite moving. Fragile Dreams: Farewell Ruins of the Moon is the most depressing game I have ever played. But while you can stockpile spare weapons galore in your briefcase, you can add or remove items only while at a bonfire. in a quiet and solemn way. Fragile Dreams: Farewell Ruins of the Moon is an evocative game, filled with all the oriental charm you’d expect from a high-level adventure game made in Japan. Carolyn Petit Despite some cumbersome game mechanics, particularly the shoddy combat, Fragile Dreams is an interesting, emotional experience. By this point, you feel a sense of solidarity with Seto, and these oppressive environments may motivate you to press on and complete your quest. Brilliant story but shame about the game. Seto's journey starts strong, with subway stations, amusement parks, and hotels filled with the sorts of poignant details that pull you into the world, but it loses momentum for a while in the second half. When Seto's flashlight is pointed at enemies, you hear them through the remote. This is one of the deepest works of art you'll ever experience nowadays, in terms of story line & artistic design. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. If you're like me and look for new and interesting experiences in games and, don't miss out on this one, its rough edges are definitely worth it. The combat is sure to frustrate even the most forgiving of gamers, as you'll be doing more fighting with the controls than the actual enemies in the game. At a certain point, you start acquiring ranged weapons, which feel a bit better, letting you aim and fire from a first-person perspective. Crucial to that emotional impact are the atmosphere and the pervasive sense of loneliness that run through the game. System Wii Publisher Rising Star Games Developer tri-Crescendo It is a story driven journey that explores mankind's existence. By all means, the game is not perfect. It sets out to be a lonesome, Solemn, retrospective piece and. Incrível quando vejo que muitos jogadores de Wii deixaram esse jogo passar e principalmente quando vejo que a crítica deu notas baixíssimas criticando muitos pontos que por vezes, os jogadores nem prestam atenção, deixando de lado o que realmente importa, que o sentimento que o jogo traz. It is an emotional tale about a boy alone in a post-apocalyptic world, and the high production values behind the gorgeous graphics and moody soundtrack really draw the player into the story of possibly being the only human being left on a deserted world. But while the sight of these spirits may unsettle you at first, you'll quickly learn that combat is so basic and so awkward that you'll be more likely to react with a roll of the eyes than a quickening of the heart when a pack of ghost dogs fades into view. ALL RIGHTS RESERVED. Directed by Kentarou Kawashima. As a matter of fact, the game isn't really an RPG when you get right down to it, but we'll get to that in just a moment. 41 Fragile Dreams: Farewell Ruins of the Moon is a title I wholeheartedly recommend to every Wii owner. Without a doubt the most unique and connecting game I have played this gen. Simplesmente fantástico. HIGH A premise that hooked me immediately.. LOW The amount of wandering and backtracking.. WTF How did this terrible inventory system get approved?. You have to consider the potential need for spare weapons while setting aside enough empty space for any valuable items you may stumble upon. Overview. The combat feels a bit clumsy (in a Resident Evil-ish way) and as the game nears its finale, it gets ridiculously stretched with lots of pointlessly long corridors, especially when combined with backtracking. Although in search of other survivors and human interaction, Seto gets more than he bargained for, and soon ends up chasing after Crow for his antics. Fragile Dreams: Farewell Ruins of the Moon is very interesting adventure and recommended for all Wii owners who want to live a unique and fascinating experience immersed in a world seemingly desolate but where emotions are still strong. You can buy replacements from the outlandish merchant who often shows up at the bonfires that serve as your save points. By Gorgeous looks and sounds, and a touching. I … ), A hauntingly beautiful adventure of a boy who could very well be the last living human on Earth. I thank XSeedGames for bringing this game to America. Notable Video Game Releases: New and Upcoming, Best of 2020: Television Critic Top Ten Lists, Music title data, credits, and images provided by, Movie title data, credits, and poster art provided by. Here, you sometimes find yourself climbing ladders or walking down hallways that go on for so long that you may begin to doubt there's an end to them. You have no defensive or evasive moves available, so your only chance of avoiding damage is to step away from an enemy when it's about to attack or hope that your attacks kill it before it gets a chance to attack you. Fragile Dreams: Farewell Ruins of the Moon is a conundrum. These may be the creepiest laughing ghosts of children's legs you've ever faced in a game. It takes around 16 to 20 hours to complete this adventure, and the flaws and frustrations you face along the way are significant. Some sort of mysterious catastrophe has seemingly wiped out much of … © 2020 METACRITIC, A RED VENTURES COMPANY. You generally defeat enemies by simply walking up to them and hitting A repeatedly, making Seto whack them or stab them with his current weapon. Of particular note is some bold and effective use of the speaker on the remote. but the experience is wonderful and there is really no other game like this for Zelda and Okami lovers like myself. Gorgeous looks and sounds, and a touching take on concepts of death, solitude, and memories. Muito bom mesmo o jogo. (Played on Dolphin emulator with x360 gamepad mapped LT for A, RT for B, Rstick for wiimotion. As this lonely and lost soul, players encounter memorable characters, and discover the back, Marked by a remarkably haunting score, FRAGILE DREAMS: FAREWELL RUINS OF THE MOON finds protagonist Seto exploring an eerie and abandoned world, seemingly populated only by haunting ghosts and demons. By all means, the game is not perfect. Find helpful customer reviews and review ratings for Fragile: Farewell Ruins of the Moon - Wii Standard Edition at Amazon.com. Fragile Dreams: Farewell Ruins of the Moon is a difficult thing to review. The world of Fragile Dreams is haunting and occasionally breathtaking. As you approach them, you also hear them through the television, and the dissonance between the two sources only serves to make the eerie laughter or the spine-tingling wails of the apparitions that much spookier. To wander through eerily empty shopping malls and subway stations that were once filled with bustling crowds, hearing only your own footsteps? Fragile Dreams: Farewell Ruins of the Moon, Richly detailed, fascinating environments to explore, Emotionally absorbing story and atmosphere, Second half of the journey isn't as compelling as the first. All that combat takes its toll on your weapons, which constantly break on you. Marked by a remarkably haunting score, FRAGILE DREAMS: FAREWELL RUINS OF THE MOON finds protagonist Seto exploring an eerie and abandoned world, seemingly populated only by haunting ghosts and demons. "Fragile Dreams: Farewell Ruins of the Moon" is unlike any game I have ever played. A hauntingly beautiful adventure of a boy who could very well be the last living human on Earth. But it's the attention to detail in the environments that makes Fragile Dreams so visually enticing. The fact that this game exists gives me hope for the future of videogames. but the experience is wonderful and there is really no other game like this for Zelda and Okami lovers. For Fragile Dreams: Farewell Ruins of the Moon on the Wii, a reader review titled "Fragile Dreams: Should have dreamt bigger". Thankfully there is one final, interesting location waiting for you to explore on the other side of this rather bland leg of the adventure, redeeming your efforts. This last quarter (time wise it's more like a third) of the game is by far its weakest part and sans a few strong moments feels more like a necessary evil on players way to the finale, which itself is fine, though not among the strongest parts of the game either. Busted. 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